Settlers 7 Patch 1.08
THE SETTLERS 7 - Paths to a Kingdom - Version History
Version 1.08
Improvements
• The game´s balancing has been improved (details below)
• The chat functionality has been improved
• The installer has been improved
• The Quick Play function is now customizable
• Added a list of recently played opponents in the contacts menu
• Added fertility information for soil when clicking on it
• When playing human opponents, players now can spectate the game after a defeat
• A quitting player in multiplayer sessions will now be replaced with an AI
• The map Crushed Mirror is now available in Empire mode
Bug Fixes
• Fixed a chrash when loading certain older savegames
• Fixed a sporadic desync when players quit a session
• Fixed an issue with locked non DLC maps when using map filter
• Fixed a display issue when unlocking content from the Limited Edition
• Fixed a bug that would prevent achievements from being posted on the Facebook wall
• Fixed various localization issues
Additional
• The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu
Balancing Changes
(Special thanks to all our balancing beta testers!)
• Starting Resources:
20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery• Standard Trading Options:
Before: 3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now: 3 Garment -> 4 Coins
2 Jewellery -> 4 Coins• Conquest Reward:
o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
or
o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread• Victory Point „Generalissimo“:
o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.• Costs of Militaty Units:
o Tavern:
Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Foodo Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coalo Cannon Foundry:
Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery• Generals‘ Bonuses:
o Bertram, the Bonecrusher
Before: +50% close combat damage
Now: +30% close combat damageo Philipp, the Prudent
Before: +25% close combat and +25% long-range damage
Now: +15% close combat and +15% long-range damageo Theobald, the Tactician
Before: +50% long-range damage
Now: +30% long-range damageo Hugo, the Hotspur
Before: +25% close combat and +25% siege damage
Now: +15% close combat and +15% siege damageo Cuno, the Cool-Headed
Before: +25% long-range and +25% siege damage
Now: +15% long-range and +15% siege damageo Siegfred, the Specialist
Before: +50% siege damage
Now: +30% siege damageo Albert, the Allrounder (Only available at the Dark Fortress)
Before: +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now: +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast• Clerics‘ Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.• Expansion with Church and Trade:
The conquest of sectors by proselytism or bribery has been adjusted.
o The costs of proselytism and bribery have been reduced altogether.
o Conquering sectors peacefully won’t destroy their fortifications anymore.
o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
o Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
o Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
o Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)
Server Maintenance
A two hour server maintenance will be conducted on June 22nd at 6:00am EST.
Running sessions will not be affected, but you will not be able to open a new game (single or multi player) within these two hours.
Thank you for your understanding.
New Patch for The Settlers 7
Hello everyone! A new patch has come out for The Settlers 7. Details are below:
Version 1.05
Improvements
• Event sectors for which players have gained free passage (by finishing quests) are now indicated on the overview map by a free passage icon
• Added a warning icon to construction buildings whose constructor cannot spawn due to a missing tool
• Added a warning icon to special buildings where trainings stalls due to the population or army limit
• The handling of the logistics menu has been improved. A left click on a task will now open a context menu which allows the player to move the task to the front of the panel, pause it or cancel it altogether
• Added information about the player's position as well as improved navigation options to the leader board screen
• Added the option to change the game’s default port if a router does not separate two connections correctly:
- Add these lines to your “Options.ini” file (C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini)
[Network]
DefaultPort = 9205
The default value is 9103 - anything else should do
Bug Fixes
• Fixed a concurrency issue during account authentication (first login)
• Fixed various random crashes
• Fixed a rare crash when activating the earthquake
• Fixed a bug that prevented achievements from being unlocked
• Fixed a possible exploit with retreating armies delaying the conquest of a sector
• Fixed a bug with the calculation of coins rewarded for completing a map
• Fixed a bug with player profile points being reset
• Blazing Heat: Adjusted amount of units in a neutral sector
New Content
• Enjoy the sixth and eighth campaign map optimized for skirmish and multiplayer:
Wolffelden
The Land of Wolffelden is surrounded by huge river streams and mighty waterfall cascades. Two rulers with different starting conditions want to gain control over this rich and fertile land. On top of a high plateau you can find an old town, overlooking the wide river streams and offering a Victory Point. When you dare to enter the enchanted forest, the mighty werewolf residing inside, may be useful on your path to victory. At the riverbank you can find the only port. Choose your tactic wisely, depending on your starting position, which may favor a certain strategy.
Sandbeken
Three rivals compete in the domain of Sandbeken. It may be beneficial to choose your strategy wisely depending on your starting position. Thick vapor is ascending from the central misty swamp and spreading out to the surrounding lush meadows. It may be key to your success, when you accomplish to cross the misty swamp or gain access to the connecting sector inside the swamp area. There are two further town sectors, which have tactical value and offer victory points. There is a river port in the north and a marketplace in the southern hills, which offer rich trades.


















